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Monterey Waterjet

Sand City, California


Monterey WaterJet specializes in high end custom WaterJet fabrication. Our premiere WaterJet machines use both pure and abrasivewater, without introducing any stresses into the material making it possible to cut a wide variety of materials. We have multiple cutting machines that can run simultaneous cutting heads, maximizing efficiency for small or large runs.Monterey WaterJet has a full engineering and design department to turn your project around quickly, whether you have a DXF file or simply a napkin drawing. What can we cut?Copper,brass,aluminum, steel, titanium, glass, ceramic, wood, stone, laminated materials, flammable materials, plastics, and much more. WaterJet can cut virtually any material, leaving a smooth edge. They require few secondary operations, produce net-shaped parts with no heat-affected zone, heat distortion, or mechanical stresses caused by other cutting methods, can cut with a narrow kerf, and can provide better usage of raw material since parts can easily be tightly nested.


Sand City, California

Job Shop / Contract Manufacturer



Casanova 4 nw of 9th ¥ carmel-by-the-sea, CALIFORNIA 93921 ¥ 831.236.4177

Woody Knapp



1990 to 1992 Stanford University

MS Mechanical Engineering, Product Design

1986 University of Southern California

BS Mechanical Engineering

1981 University of California, Riverside

BA Biology


Professional experience



2005 to present and 1996 to 1999 Independent Consultant Mountain View, CA

Mechanical Engineer


1999 to 2005 D2M Mountain View, CA


  • I provided mechanical design services for a number of design firms and individual companies. Some of the projects included: an electronic writing tablet for Hewlett-Packard, a series of router cases for Cisco, a lock/latch mechanism for Kwikset, the base unit for the Palm III, a blood glucose strip reader for Lifescan, a more efficient asthma inhaler and several helmets for Gyro.
  • Senior Mechanical Engineer





    1993 to 1995 WET Design Universal City, CA


  • I am responsible for the design and development of a wide range of consumer products starting from the initial idea through manufacturing. My duties include concept development, mechanism design, plastic and sheet metal part design, prototype fabrication, development of the 3D solid CAD model, and part qualification for production. I am proficient with Pro Engineer and familiar with SolidWorks CAD software - especially in the creation of complex free-form surfaces.
  • Mechanical Engineer, Research and Development


    1992 to 1993 Stanford University Palo Alto, CA


  • I was responsible for the design, development and fabrication of new one-of-a-kind water features and fountains. My primary duties were to develop new technologies or techniques for the use of water in an entertaining display. I also redesigned many of the ÒstockÓ items to improve quality and manufacturability. Typical installations were for large commercial projects, civic centers, malls and amusement parks.
  • Lecturer


    1987 to 1989 Veterans Administration Palo Alto, CA


  • I was a full-time lecturer for the Mechanical Engineering Design Division at Stanford University. I taught the lab portion of the undergraduate mechanical design class. This included instructing students in the hands-on use of milling machines, lathes, welders and other tools for the construction of prototypes of their designs. I also taught a graduate class in computer aided prototyping and a jewelry design class taught in conjunction with the Art Department. In addition, I was responsible for the general maintenance of the shop facilities.
  • Mechanical Engineer


    1983 to 1987 Modern Props Marina Del Rey, CA


  • I was involved in a project to develop an implantable neural interface. My primary duty was to determine the heat carrying capacity of human peripheral nerve tissue. I also worked on the design of the nerve chip coupler and assisted in the prototype fabrication of the silicon nerve chip.
  • Engineer



  • I designed and fabricated props and mechanical systems that were used in futuristic special effects for films and television.
  • Interests


    Pyrotechnics and Perpetual Motion

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